![]() Basically if it's got a texture path in the original mesh, it should have one in the texture set-check the meshes in nifskope to verify.ģ) Create copies of the dwarven armor addons and the dwarven armors that reference them. If the original dwarven armor references a cube map, you should also include that in the texture sets. ![]() You'll likely have a diffuse texture and normal map at the least, but it might also include a specular map. well I trust you can figure it out, but it will get a little more annoying.Ģ) Create texture sets based on the textures with their new names. If they're in a BSA and part of a larger mod that you don't want to mess with. If these files are in a bsa, you'll need to extract them first and then either remove the bsa or disable the mod. Move them to a different location, or change their names. Here's what you do:ġ) Find the new files added by the mod. It's absolutely possible and should be relatively painless.
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